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Fusion 360 Fundamentals for 3D Printing
Breaking the Ice - Introduction to Fusion 360
What to expect from this course (1:19)
What is a parametric modeller? (3:37)
Understanding the Fusion 360 Interface (10:03)
Project Organization (4:05)
Navigating the 3D Space (3:38)
Creating your Imagination - Design your first simple model
Introduction (0:28)
What are Sketches? (3:36)
Origin-Points and Planes (1:02)
Lines and automatically applied constraints (3:48)
Extruding the Sketch (4:28)
Sketch Dimension (2:34)
Construction Line (1:35)
Rectangle (4:25)
Circle (3:21)
Point (2:45)
Arc (6:24)
Components (4:22)
Many ways to skin a cat (0:26)
Encounter the third Dimension - Working in 3D
Introduction (0:12)
Extrude (6:38)
Revolve (7:23)
Thread (6:07)
Hole (5:42)
Patterns and Mirror (6:51)
Meassure (1:59)
Section Analysis (2:25)
Unlimited Power by limiting Freedom - Sketch Constraints
Introduction (0:21)
Fix / Unfix (2:38)
Horizontal / Vertical (2:56)
Coincident (3:21)
Parallel (2:36)
Equal (3:00)
Perpendicular (1:42)
Midpoint (3:07)
Concentric (1:17)
Collinear (3:02)
Symmetry (2:04)
Tangent (2:06)
Practical Example - Snap in clip (10:31)
Making life easier - Advanced Sketching
Offset (2:04)
Slot (2:15)
Ellipse (1:18)
Polygon (6:04)
Conic Curve and Spline (4:05)
Patterns and Mirror (7:14)
Text (9:54)
Sketch Projection (2:58)
Construction Planes (7:34)
Other Sketch Tools and why I don't use them (3:37)
Practical Example - Hex Screw Star Handle (11:07)
Be the Change - Using the Modify tools
Parameters (5:20)
Fillet (6:17)
Chamfer (4:53)
Shell (2:58)
Draft (3:23)
Combine (3:13)
Deeper into the rabbit hole - Complex 3D shape tools
Box, Cylinder- Sphere and Torus (4:24)
Pipe (4:37)
Sweep (6:40)
Coil (5:54)
Loft (14:00)
I like to move it! - Assembling Components, Motion and Collision Simulation
Introduction (3:23)
Joint / As built Joint (6:34)
Joint Movement Types (9:33)
Joint Origin (7:23)
Motion Link (6:37)
Contacts (4:42)
Tangent Relationship (6:01)
Practical Example - Angled Hinge (20:17)
Bonus Section
Angled Pipe Clam (7:46)
Built in Supports (5:28)
Copy the shape of real world objects using a Photo Canvas (11:30)
Easier Hole Printing with Teardrop shapes (4:54)
Gear Generation with Plugins (6:34)
STL Import, Edit and Recreation (9:34)
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Copy the shape of real world objects using a Photo Canvas
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